| Island Trader The games started with a computer version in mind. After thinking about it I thought it can be a nice board game, stopped working on the application and focused on the board game version. I wanted a two-player game that can be played as a one-player puzzle. This was my starting goal. After designing this game I thought it could be a nice game to try to self-publish. The costs were not too high (had to do it in a small box and small cards, smaller than most games), and use the produced games to send to publishers, it looked better that way than a simple prototype.
 I still have a few copies left and so far I lost a little money on this game but I do not regret for trying, and probably will self-publish another game soon.
   As with Space junkyard, people who played the game liked it and decided to design different graphical presentations for the game. 
| My original graphics were simple graphics, where the oceans are based on square segments that gives the feeling of hexes.  |  |  
| The first user who did his version was Karim Chakroun: here's his map based on triangles that gives a better look than hexes. |  |  
| The second user, Malechi, did a different graphics that are supposed to give an antique feel to the game and I think he did a great job. |  |  Currently the game is being examined by a company who is considering to buy the rights of the game.   Links             |